Preloader

openFrameworks-2-Maya: Dancing Brush Strokes

This experiment is about analyzing audio in real-time in my custom openFrameworks (OF) application and passing the results to a range of a brush strokes characteristics in Maya. For the latter, MEL code (code that Maya understands) is generated on-the-fly and passed to Maya via an open socket.

Read More

Driving Maya from a custom app: Swarming

Here’s another variation of Keith Peters’ swarming code from his book ActionScript 3.0 Animation. In this exercise, I’m driving Maya with my custom application that uses a port of KP’s code by opening up a socket connection between the two.

Read More

openFrameworks-2-Maya: Multi-force Bristles

Combining several simple examples (TCPClient + Multiforces2) from openFrameworks – the source of the code came from one of the OF workshops as well as the tutorials – with dynamically generated MEL code that I pass to Maya in order to execute and begin painting with in real-time via a socket connection.

Read More

openFrameworks-2-Maya: Drawing

Here’s a proto-type of driving and drawing in Maya via an openFrameworks application via a socket connection.

Read More