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openFrameworks-2-Maya: Generating Curves, Particles++ w/Sound

  Connecting the dots between openFrameworks and Maya in order to dynamically generate curves + particles from the audio mic while at the same time effecting the direction of the curves based on the rotation of my MacBook Pro (via the Sudden Motion magic from Theo Watson).

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openFrameworks-AIR-Adobe Illustrator

Illustrator is great, I love it, but there are some enhancements I would like to add to it. Here’s an experiment where I connect a series of openFrameworks (OF) applications – courtesy of one of the OF workshops – together that focus on particles. I then connected them to another (AIR app running SwitchBoard) application […]

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openFrameworks-2-Maya: Dancing Brush Strokes

This experiment is about analyzing audio in real-time in my custom openFrameworks (OF) application and passing the results to a range of a brush strokes characteristics in Maya. For the latter, MEL code (code that Maya understands) is generated on-the-fly and passed to Maya via an open socket.

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openFrameworks-2-Maya: Multi-force Bristles

Combining several simple examples (TCPClient + Multiforces2) from openFrameworks – the source of the code came from one of the OF workshops as well as the tutorials – with dynamically generated MEL code that I pass to Maya in order to execute and begin painting with in real-time via a socket connection.

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