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openFrameworks-2-Maya: Multi-force Bristles

Combining several simple examples (TCPClient + Multiforces2) from openFrameworks – the source of the code came from one of the OF workshops as well as the tutorials – with dynamically generated MEL code that I pass to Maya in order to execute and begin painting with in real-time via a socket connection.

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openFrameworks-2-Maya: Drawing

Here’s a proto-type of driving and drawing in Maya via an openFrameworks application via a socket connection.

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Maya-2-AIR-2-Illustrator: Surfaces + Dynamics

I love Maya, but even with my 8-core monster of a Mac, rendering high-res 3′ x 6′ prints brings my box to its knees. As an alternative I wrote some MEL code that outputs the position coordinates from a variety of points (center of a sphere, the vertices’s on a mesh). I then take the […]

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Bootleg video of Woohoo’s latest…

Below are two unauthorized bootleg videos of my presentation at FITC where I’m connecting the dots between openFrameworks and Maya. If this piques your curiosity, the possibilities and experiments are evolving at a frantic pace and I will be presenting the latest at Flash on Tap May 30th @ 10am in Boston, MA, at FlashBelt June 8th @ 2:45pm in Minneapolis, MN and […]

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