Preloader

openFrameworks-2-Maya: Multi-forces + Face Tracking++

Taking the OF-2-Maya with Multi-forces two steps further. First off, it uses FFT and maps the distinctive characteristics from the audio to parameters of the forces. Finally, the location of the multi-force brush, if you will, is controlled by the centroid location of the face using the face-tracking magic of OF + ofOpenCV. The code […]

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openFrameworks-2-Maya: Multi-force Bristles

Combining several simple examples (TCPClient + Multiforces2) from openFrameworks – the source of the code came from one of the OF workshops as well as the tutorials – with dynamically generated MEL code that I pass to Maya in order to execute and begin painting with in real-time via a socket connection.

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openFrameworks-2-Maya: Drawing

Here’s a proto-type of driving and drawing in Maya via an openFrameworks application via a socket connection.

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Art & Code Symposium: the videos

Golan has posted a series of video lectures from the incredible Art and Code Symposium on Vimeo with an Intro by Golan, and show-n-tells on: VVVV: Sebastian Oschatz, Processing: Ben Fry & Casey Reas, ExtendScript/PatchPanel/SwitchBoard: Dr. Woohoo!, Max/MSP/Jitter: Luke DuBois, Pure Data: Hans-Christoph Steiner, and the intelligent and hilarious Hackety Hack by Why the Lucky Stiff.

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